Immersive Audio for Unforgettable Gameplay.
Game Audio
My Journey in Video Game Audio
I’ve built my career on delivering high-quality, immersive audio—whether it’s crafting interactive soundscapes, composing emotive scores, or shaping the sonic identity of a project. My dedication to excellence recently earned me one of my proudest achievements: completing an online course in Video Game Music Composition with the legendary Jason Graves.
With over three decades in the industry, Jason has created some of gaming’s most iconic soundtracks—from the chilling terror of Dead Space to the haunting beauty of Tomb Raider, and the immersive world of Far Cry Primal. A two-time BAFTA winner for Best Original Score and Use of Audio for Dead Space, he’s also received numerous honors from G.A.N.G., AIAS, and beyond.
What impressed me most was how hands-on and genuinely supportive he was, even in a remote learning setting. From day one, I made it my mission to stand out. Showing up with enthusiasm, arriving early to every session, and treating each assignment as an opportunity to push my skills further. My commitment paid off: Jason consistently praised my work, offered detailed feedback, and—out of the entire class—chose me as one of only three students to receive a personalized recommendation letter.
That endorsement, combined with years of experience delivering music and sound that enhance storytelling, fuels my confidence to collaborate with the very best in the industry. Every project I take on gets my full attention, creativity, and respect—because for me, great audio isn’t just heard, it’s felt.
Read Jason’s Personal Recommendation Letter Here
Animal Crossing RE-SCORE by sakharii
About this project
This is my take on Animal Crossing: New Horizons—an assignment given to me by Jason Graves. Scoring a project that already lives in such a recognizable musical world is a tricky challenge, but also a really fun one. The question was: how do we create something fresh, memorable, and different without copying the original?
My approach was to keep the core elements—acoustic guitar, electric piano, and island-inspired percussion—and build from there. The assignment had three sections: a Main Menu Theme, Gameplay, and a Cutscene. On top of that, we had to demonstrate our transition skills by creating three-second musical cues called stingers.
I played all the instruments from scratch, programmed the drums, and shaped the sound design myself. It was an incredibly rewarding experience, and I’m excited to share the full scope of the work with you.
Lone Echo 2 RE-SCORE by sakharii
About this project
Why not vibe to some deep thought music while you’re investigating an abandoned space station wreck? This was my example for atmospheric music composition. I wanted to center around recording something live and messing with it to create a unique sound that no one else has. I took a pan-steel drum i bought at a flea market and came up with the main clanky percussive sound that was the centerpiece of this track. Then loaded this world with soothing string synths and lastly the piano for dramatic effect